Furthermore, enemies are now less likely to target her over Leon, making it easier to maneuver as you avoid enemy attacks."Īshley got a durability boost in this VR port, making her less likely to die so often. You can quickly issue her orders using Oculus Touch shortcuts more importantly, the devs tweaked her settings so she wouldn't insta-die so frequently: "No longer does the damage done to Ashley match the damage done to Leon - she now takes a fraction of that damage. You'll learn to keep mental track of your clips.Īrmature even tweaked your infamous companion Ashley, arguably one of the main negatives of classic RE4. I frequently ran empty and had to frantically reload while Ganados rushed me, leading to tense moments. RE4's ammo indicator - visible at all times on consoles - now appears on your wristwatch, meaning you won't have time to check it in the heat of battle. In the redesigned Del Lago fight, you'll load each spear yourself while dodging debris and massive bite attacks. For the handgun or rifle, you must insert a new clip and pull back the pin with the shotgun, you'll pump it after every shot and insert shells manually when you run empty. The major combat difference is that reloading is more realistic, involved, and varied. You'll headshot foes to stun them, hit the button prompt to roundhouse-kick and immobilize them, and shoot or stab them into oblivion. Aiming is handled by motion controls instead of a joystick, but the mechanics of taking down foes is the same. New VR controls add tactile feedback and realistic reloading, making combat feel more real.Ĭombat will look familiar to returning players.
You'll still use the game's famous attaché case for inventory management, but this system lets you spend less time menuing and more time playing. Oculus Touch vibrations indicate when you're hovering over an item, giving you a tactile sensation of picking something up. Your handgun, two-handed weapon (shotgun, rifle, or RPG), ammo, knife, healing item, and grenades can all be grabbed from specific points of your body at a moment's notice. Resident Evil 4 can be a challenging game, and constantly staying on the move is the best way to avoid getting chainsawed in half.Īrmature Studios created a "full upper-body rig" to serve as Leon's virtual body.
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As someone who struggles with VR nausea, I could handle Full Motion in two-hour bursts with only some slight discomfort, and that's the mode I'd recommend if you can stomach it. The former uses traditional joystick movement the latter teleports you around to reduce nausea. You can teleport to avoid motion sickness, but full motion works best to avoid those pesky chainsaws.įor moving around the world, you can use Full Motion or Comfort mode. After a successful QTE, you'll return to the standard view. When a Ganado (or infected villager) grabs you, the game goes briefly dark before switching to a 3rd-person QTE window, where you'll see a prompt to shake or swipe your Touch controllers. In first-person, you're more dependent on quick spins to look for foes Armature also added spatial audio, enabling you to hear the direction of foes if you're paying attention.Ĭutscenes appear in a viewscreen surrounded by black space, as do quick-time events (QTEs). It was originally meant for third-person, making it easier to spot enemies approaching from behind and gauge their distance from you. Zoomed in behind his eyes, you'll find the game feels more claustrophobic.
In this VR port, the game primarily takes place from Leon's perspective.